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Level 11 (RAID) - The Twilight Forge |
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Quest Giver: Karn Coldtrail in the Foothold. He bestows the original
quest, and you get the pieces of the sigil from Ghola-Fan and Shrieking
Mines. Ostler assembles the medallion and you either work your way
through, or teleport to the volcanoes mouth. Here you show the sigil of
Dal-Quor to the ancient warforged, let the magic take its course, and
enter the Twilight Forge. Level: 11 Raid Patron: The Free Agents (10/20/30) Length: very long Entry Point: The Volcanoes Mouth in the Restless Isles Prereqs: Must have an assembled Sigil of Dal-Quor Recommended Party: Nice to have 1 Rogue, 3 clerics, 2 casters and fill in the rest with tanks, archers and melees. The follow quest, the Titan Awakes, is often done with fewer, but it is difficult to complete the Twilight Forge with fewer numbers, especially on the harder settings. Base Experience: Quest Info: --Creatures: Quori Stalkers, Ogres, wildmen, mind flayers, mindflayered dwarves, ancient warforged, iron golems, ogre magi --Traps: blades Walkthrough: Entering the Twilight forge, you will be in a series of halls that have elemental cannons blasting. Fire, Acid and Cold bursts of energy will make quick work of you if you brazenly walk down the hall. Behind the walls are ogres manning the cannons. You can kill them through the wall with area of effect spells, like cloud kill. It isn’t mana efficient, but gets the job done. Or, send a team down with haste, jump and resistances they can work their way into the back halls and clear out the path. Evasion is a huge bonus here. Once you clear out the top halls, or run past them, get the two chests from behind the walls and clear the trap in the hallway at the bottom of the halls, then its time to work down and pick off your first mindflayer. A quick reminder here that globes of invulnerability will suppress a mind blast. You are now at the first crystal dispenser. Split the crew into two teams, green team is the puzzle room, plenty of fights, and purple team is more combat intense. Head down your respective halls. For the green side I am going to outsource here, and recommend a great puzzle guide that I have used and found very helpful. Written by DDO forum poster JDwoods[TeamATi] For the purple side, head on down and clear out the halls, watch out for bad guys walking above you on the maze top. Remember that Quori Stalkers are outsiders and can be banished. Clear out the area and get to the force door. Okay, get your biggest hitpoint guy all decked out with fire resist and protect and any buffs that will help his swim skill. Its time for a lava dip! Deep lave will tear you up, but it is possible to make the swim under the bridge and up to the lever. Then again, maybe it isn’t. Have a cleric standing by to raise you after you burn to a cinder, but don’t accept the rez until you are on the ladder on the other side. Then just finish clearing the way up and around, and clear out the top. Get to the next crystal dispenser. Now the teams split up once again. On the green side yellow will head up top, clear some fights, and get ready to man some levers. Blue will head up to the hallway that meets up with a portion of team purple. These two teams will meet in the golem room, ready to work. Team Purple will split blue, which will meet in the hall with a portion of team green and head to the golem room. They will have to work their way across the top rafters, which are filled with lightning charged pillars. Team red will end up down in the water maze. Here is another outsourced map that I use for the water puzzle.
Red Puzzle (7 will get the '???' door)
Once red is done they will emerge in the tunnels with the blue teams. Clear out the golem room and play the bridge hopping game with team yellow pulling levers. Haste and jump are a big help here… (if you have been saving any beholder cookies, it is fun to use them to get into the rafters and pull the levers.) Pull all the levers, including the one at the top of the ladder where you are, and then head through when yellow team hops down. Oh, and there is a hidden chest in a secret door underwater in the south passage (possible Helm of Freewilly). Clear out the last hall, it is filled with cannon ogres again, head through and confront the mind flayer. Shrine up, grab your loot (possible Adoryn's Malice) and step in to the Titan Awakes! End Reward: none
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